What is Direct3D 9ex?

What is Direct3D 9ex?

Direct3D 9ex is an extended version of 9 that incorporates a number of advancements designed for Direct3D 10 (namely, better compatibility with certain features included in Vista and later versions of Windows), but may or may not provide any perceptible difference.

Who created DirectX?

The development of DirectX was led by the team of Eisler (development lead), St. John, and Engstrom (program manager). Simply put, it allowed all versions of Microsoft Windows, starting with Windows 95, to incorporate high-performance multimedia. Eisler wrote about the frenzy to build DirectX 1 through 5 in his blog.

How old is directx9?

DirectX 9 was released in 2002 for Windows 98, Me, and XP, and currently is supported by all subsequent versions.

What is better OpenGL or Direct3D?

One major difference is that OpenGL is cross-platform, and DirectX is available only on Windows and XBox. If you need to develop for more than Windows, OpenGL is the way to go. When it comes to graphics capabilities, both APIs rely on the use of the traditional graphics pipeline.

How do I upgrade my DirectX?

Here’s how to update DirectX:

  1. On your keyboard, press the Windows logo key and type check. Then click Check for updates.
  2. Click Check for updates.
  3. Follow the on-screen instructions so that Windows Update will automatically download & install the latest DirectX for you (included in the updates).

Does DirectX include Direct3D?

Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games.

Does Cuda use OpenGL?

In the end, OpenGL for the user is a non-issue, as both OpenCL and CUDA can and do utilize the OpenGL system.

Is DirectX and Direct3D the same?

First, a bit of clarification: Direct3D is a subset of DirectX. DirectX contains Direct3D which is the primary graphics handling portion of DirectX. OpenGL, on the other hand, is it’s own API.

What is interoperability in Direct3D 9Ex?

The most fundamental task in Direct3D 9Ex and Direct3D 10 or 11 interoperability is passing a single surface from the first device (device A) to the second (device B) such that when device B acquires a handle on the surface, device A’s rendering is guaranteed to have completed. Therefore, device B can use this surface without worry.

Can I use Direct3D 9Ex on Windows 7?

New video or frame rate-gauging applications that use Direct3D 9Ex APIs on Windows 7 can take advantage of the memory and power savings and of the improved presentation offered by Flip Mode Present when running on Windows 7. (When running on previous Windows versions, the Direct3D runtime defaults the application to Blt Mode Present.)

Does D3D9Ex support unsynchronized surface sharing?

Direct3D 9Ex support unsynchronized surface sharing. Direct3D 10.0, Direct3D 9c, and older Direct3D run-times do not support surface sharing. Show activity on this post. When you create a D3D9Ex device, it is also a D3D9 device. Thus you don’t need anything separate.

What is Flip Mode presentation of Direct3D 9Ex?

This topic contains the following sections. Flip Mode Presentation of Direct3D 9Ex is an improved mode of presenting images in Direct3D 9Ex that efficiently hands off rendered images to Windows 7 Desktop Window Manager (DWM) for composition. Beginning in Windows Vista, DWM composes the entire Desktop.